It's definitely improving. I'd say the biggest things to focus on, if possible, is the CG camera moving around, which just makes it hard to focus, and more importantly, performance. It's coming along though!
Dysphalindrium
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I definitely think that the biggest work this requires is a performance, script and model rework. The performance I can understand since this is hot off the press, the character dialogue and the game's pacing is a bit off, but the models need a lot of work. Otherwise, it has potential.
What I'm curious about is why the game required a redux in the first place since the original was pretty well put together all things considered.
Is anyone else experiencing their saves disappearing? I've experienced it twice where I've made it to the end of the game, only to revisit the game and finding my save gone. I'm not sure if it happens after an update or if it's something I'm doing wrong, hence why I wanted to see if anyone else has this.
Great game otherwise.
A lovely game that I doubt I will actually uninstall.
Returning the player to the main room at the end without a proper end room was a bit confusing; I thought I had done some thing wrong, but it seems like I finished it. Opening the hall that we ingress through to enter a last 'end' room would be nice.
I'm sure that the atmosphere would have sunken-in significantly more if I knew what I was doing. The whole time I was just pushing random buttons, matching symbols until I heard a tone and apparently received the proper ending. Having more direction would be nice because I did not feel like I was the person 'fixing' the towre, just some random guy pressing things.
Ending was nonetheless haunting and epic. Definitely enjoyed the sights!
Really enjoyed this. It was difficult at first, but the game's length flattens the hurdle. Personally, I was hoping for a 'show, don't tell' sort of ending; it just explaint a little too much. The game's controls definitely took a minute to get used to but that was not a big issue, either.
Over all, if this game shall have a longer run-time and will keep it's permadeath and inherent difficulty, then by golly is this a good game!